The 1990 cult classic, rebuilt for your phone. Stack hoes, hire thugs, hit rival pimps and climb from Rookie to The Don. Once $PIMP launches, the top pimps split the rewards pot every season.
Real PvP against real players
Seasonal resets, prize pools at launch
$PIMP utility across the ecosystem
Genesis 1985 · coming soon
Every pimp starts as a Rookie. Play him up nine ranks to The Don and the drip, the card and the stats all climb. Tap a card to flip it.
Level 5 · Rookie · The Back Alley
PiMpToShi · The Founder · 1 of 1
The Don. Chief Pimp Officer. Level 99. Humility: 69.
Get the launch alertWhere it started
Free, in your browser, built for your phone. Here's the loop.

Choose a name, then pick one of three face-down cards. That character is you, on every rank card, all season.

Scout your block for hoes, thugs and cash. Set your payout, cook crack, and spend your turns wisely: you get 2 every 10 minutes.

Rival pimps stand on your block. See your win chance, pick a move (drive-by, home invasion, hoe theft) and take their cash, girls and rides.

Thugs need beer and weed, hoes need condoms and crack. Keep the stash full and your people stay loyal. Watch your heat, or the cops come knocking.
Core Features
Stack, strategize, and strike. Optimize income, defense, and timing.
Form a crew, pool a treasury, and take the city block by block.
Drive-bys, home invasions, luring hoes and flipping thugs, straight from the 1990 original.
Rare hoes, thugs and rides drop as you play. On-chain ownership and trading come with the Genesis mint.
Monthly ladder resets keep the competition fresh with prizes for champs.
Same rules, same odds and the same turn clock for everyone. Every win chance is shown before you move.
$PIMP is what the whole city runs on. It launches fair on Pump.Fun, and 69% of every creator fee funds the prize pot for the pimps who run the city each season.
The line forms here. VIPs hear first and play first.
Fair launch: the list gets the link first, not a special price. We only email you about PimpFun launches and seasons.
Transparent, permissionless, day-one price discovery.
No presale. No VC. No allowlist. Price discovery happens on the curve from block one.
100% of supply is minted to the Pump.Fun bonding curve. The team buys 21.9% in the launch transaction with its own SOL: 6.9% for the team, locked for 12 months then released monthly, and 15% to seed the in-game rewards pot. Both wallets are public.
Contract authority is renounced after launch; treasury and game wallets are public and multisig‑controlled.
When the curve fills, liquidity moves to PumpSwap automatically. We’ll publish every step, transaction by transaction.
Pump.Fun pays the creator a cut of every $PIMP buy and sell. We split all of it.
69% to the winners. Funds the in-game rewards for the players who take the city each season.
31% to the team. Keeps the game running: development, servers and managing the project.
The split is set on-chain with Pump.Fun fee sharing. Both wallets will be public, with every payout on-chain.
Vesting schedules and treasury addresses will be published prior to Season 1 launch.
Price activity snapshot (demo)
Embedded feed from Pump.Fun
Crews run the city. Players become legends. Are you ready?
From text menus to blockchain… Pimp.Fun is the next chapter in a 30-year underground gaming legacy.
PimpWar.com, circa 2000: cash, hoes, thugs and turns on one screen. Pimp.Fun keeps that loop and adds real stakes with $PIMP.
PPPPPPP IIIIIIII MM MM PPPPPPP W W AAAAAA RRRRRR
P P II MMM MMM P P W W A A R R
P P II MM MM MM P P W WW W AAAAAAAA R R
PPPPPPP II MM MM PPPPPPP W WW W A A RRRRRR
P II MM MM P W W W W A A R R
P II MM MM P WW WW A A R R
P IIIIIIII MM MM P W W A A R R
[1990] Pimp Wars (BBS):
- Dial-up menus, ASCII stats, nightly ops.
[2000] PimpWar.com (Browser):
- Forms, timers, text-based PvP.
[2025] Pimp.Fun (Web3):
- Phones, wallets, live PvP, seasonal ladders.
Stack turns, build your crew, and take the city block by block.